Disaster FX: Explosions & Weather

I built an interpretation of Gaudí's Casa Batlló in Unreal Engine for the Masters in Interactive Technology Thesis project. I used Niagara, Unreal's shader graph, and blueprint to create a volcanic eruption and explosions that affect the environment. For more info see my website: https://agothard.artstation.com/pages/thesis

Before

Before

After

After

Masonry detail

Masonry detail

Tree detail

Tree detail

Mosaic detail

Mosaic detail

Some materials and textures created for the environment

Some materials and textures created for the environment

Masonry modularity and color variation approach

Masonry modularity and color variation approach

Hero explosion

Hero explosion

Window destruction

Window destruction

Hero explosion fragments

Hero explosion fragments

Fire mesh and material

Fire mesh and material

Vector distortion maps created in Substance Designer

Vector distortion maps created in Substance Designer

Lightning VFX

Lightning VFX

Volcanic eruption reflected in window

Volcanic eruption reflected in window